Jan 14, 2009, 02:47 PM // 14:47 | #1 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Pre-Searing Divine Symbol
Is there a reason why this Divine Symbol reward isn't mentioned in regards to low-hp builds? I would think that -20hp w/added energy and no req would be of help. Am I missing something?
http://wiki.guildwars.com/wiki/Poor_Tenant
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Jan 14, 2009, 03:29 PM // 15:29 | #2 |
Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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It is a good item to have for a 55. When you die you will have 1hp, if you switch to that weapon instead of the -50 you will have 13hp and can tank alot more. It is mentioned in a few farming threads that it is good to have.
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Jan 14, 2009, 03:34 PM // 15:34 | #3 |
Ascalonian Squire
Join Date: Mar 2008
Profession: Mo/
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I think the reason it isn't worth mentioning is that they are a common drop across all campaigns. It's not a one shot deal like the -50 grim cesta quest reward.
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Jan 14, 2009, 04:36 PM // 16:36 | #4 |
Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Because the -50 Cesta does it better.
If you die because you are bad, then just remove the cesta, and use 33hp until your DP is gone. |
Jan 14, 2009, 08:58 PM // 20:58 | #5 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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This specific Divine Symbol is widely available? I thought it was only through the one Pre-Searing quest.
Divine Symbol Energy +3 Health -20 Energy +12 (while Health is below 33%) Armor +10 (while Health is below 33%)
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Jan 15, 2009, 12:53 AM // 00:53 | #6 |
Academy Page
Join Date: Feb 2006
Location: Bay Area, CA
Guild: Kitchen Pirates [CKIE]
Profession: E/
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That specific offhand is only available through that quest, however the stats are less than ideal for an alternate offhand. The -20 health mod is pretty easy to come by, and even if you don't meet the req for a regular +12 energy offhand you still get +6 energy, which is obviously better than 3. Also, since the only time this would be used is if the 55er had died once and is almost guaranteed another death if their health gets below 33%, the last two mods are useless.
In short, it's not mentioned because it's just not that good. |
Jan 15, 2009, 02:33 AM // 02:33 | #7 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Thank you, Callista, for that complete explanation. I appreciate it.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
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